Newcomers must attend at least one dinner social (Munch) in order to become a participant. Participants must be at least 18 years of age. A current, valid picture ID must be presented when joining.
Participants are expected to know and to obey GWNN Membership and GWNN Party Guidelines.
All GWNN functions, Munches, and Parties are to be considered confidential. Do not discuss Party activities with non-participants. Cameras or other recording devices (including camera cell phones) are not welcome at GWNN activities. Infractions may result in revocation and removal. We ask that you step outside or well away from the activities if you must use your cell phone.
Recreational drugs are not allowed at GWNN functions, Munches, or Parties. Alcohol in moderation is permissible for attendees over 21 only. Infractions are not debatable and may result in expulsion from GWNN functions and/or revocation and removal.
Participants may attend Parties. Participants may invite 2 non-member Guests to Parties.
Tickets are required to enter Parties. Participants must present their Identification Card to purchase party tickets, both for themselves and their Guests.
The Masters-at-Arms, President and individual board members retain the right to revoke or remove any attendee at any time.
You must attend a GWNN munch in order to get a membership card. A photo ID must be initially presented as proof-of-legal-age.
All GWNN Parties are restricted to those eighteen (18) years of age or older. The following categories are authorized entrance to a GWNN Party:
GWNN members and their guests.
Members of sister organizations recognized by GWNN and approved Guests.
Individuals attending a Board-approved special function such as the BASH, under the guidelines established for that function.
The GWNN sponsor must accompany guests at the door. All attendees must read and understand the complete GWNN Party Rules and Disclaimer Statement before being granted admittance to the Party.
GWNN Party tickets may be purchased as follows:
All attendees are responsible for compliance with the Party Rules.
Sponsors are responsible for the conduct of their guests.
Copies of the rules will be prominently posted, and will be available at all functions.
All party activities are confidential.
Party attendance, scene participation, and conversations are to remain confidential among the participants.
Attendees will refrain from discussing other people's activities outside the party environment.
Cameras and recording devices (including cell phones) are prohibited. Please keep cell phones put away and if you must use it please step outside or otherwise away from the activity.
The consumption of alcoholic beverages (in moderation) is permitted by Party attendees who are 21 years of age or older. All alcoholic beverages must be transported to and from the building in an enclosed container.
Selling, sharing, giving or otherwise providing alcoholic beverages to an underage attendee will be grounds for immediate expulsion from the Party premises, and may subject the offender to additional disciplinary actions by the Board.
NO ILLEGAL DRUGS ARE ALLOWED.
Possession or usage will result in immediate expulsion from the Party premises, and may subject the offender to additional disciplinary actions by the Board.
Don't touch other people, their toys, or possessions without permission. Attendance at a party does not grant the freedom to touch, fondle, grope, play, command or otherwise make contact with an individual.
Repeated requests after a person has said "No," persistent harassment, stalking-like behavior, or other unwanted advances may be grounds for expulsion from the party.
Offensive behavior. This includes, but is not limited to, overt masturbation while observing, touching others without permission, starting fights, etc. The enforcement of this rule is at the DM's discretion.
Exceptionally dangerous or messy activities. This includes inverted suspensions, watersports, scat play, any form of breath control, and any play that might splatter blood or other bodily fluids on other members.
All efforts must be made to avoid damage to the Party premises. Damage to the premises could result in loss of availability of the facilities for GWNN usage.
Drop cloths must be used for any wax play, blood sports, saline inflations, or other forms of play that may be messy. Any drop cloth for wax play or fire play must be flame resistant.
Play scenes are normally restricted to the tiled floor area. Minimal (light) play may be allowed in the table area provided it does not interfere with traffic, or disturb other guests. Examples of light play include nipple tweaking, over-the-knee paddling, and similar activities. The basic rule of thumb is "If it disturbs the person next to you, take it to the floor."
For safety reasons, spectators are not allowed on the play space floor.
Notify a DM (Dungeon Monitor) before any edge play. DM's will be identified by their orange vests.
Examples of edge play include suspensions, bullwhips or other long whips, any form of fire play (wax, cuppings, brandings, etc), bloodsports, play piercings, and other scenes where special precautions must be observed for safety reasons.
DM's are responsible for monitoring all party scenes to ensure equipment and personnel safety, and compliance with the party rules. Do not argue with a DM's call. If you have questions about a call, politely ask to speak with the DM Supervisor or a Board Member, who will explain the reason for the call.
If watching a scene, do so from a reasonable distance. If a designated spectator area has been established, please use it. Spectators are not allowed on the play area floor.
Speak quietly to avoid disturbing the participants. NEVER shout, clap, or otherwise create a disturbance that might affect the concentration of the scene participants.
Never intrude on a scene or ask to participate.
Wait until both scene and all aftercare is complete before approaching or speaking with scene participants.
The GWNN Party "safe word" is "RED." Upon hearing the safeword, a DM will immediately stop the scene.
DMâ€™s have the final say in all disputes. Always listen carefully and do what they say. In the event of an emergency, the DM's will direct you to the nearest safe exit, or provide additional instructions.
If the main interior lights flash or come on during the party it means that there is an emergency and everyone should become as quiet as possible to hear any announcements. Immediately end all scenes, and prepare to leave the building if necessary.
GWNN reserves the right to enforce these rules as necessary for the safety, security, and confidentiality of its members.
Violation of any of these rules may result in a warning, termination of a scene, removal from the party, or expulsion from the group, depending upon the severity of the offense.
GWNN reserves the right to refuse membership, participation, and/or entry to a party to anyone.